var o, e = require, t = module, n = exports, i = this && this.__extends || (o = function(e, t) {
    return (o = Object.setPrototypeOf || {
        __proto__: []
    } instanceof Array && function(e, t) {
        e.__proto__ = t;
    } || function(e, t) {
        for (var o in t) t.hasOwnProperty(o) && (e[o] = t[o]);
    })(e, t);
}, function(e, t) {
    function r() {
        this.constructor = e;
    }
    o(e, t), e.prototype = null === t ? Object.create(t) : (r.prototype = t.prototype, 
    new r());
}), a = this && this.__decorate || function(e, t, o, r) {
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};

Object.defineProperty(n, "__esModule", {
    value: !0
});

var r = e("GameBlock"), s = e("PlayerModel"), c = cc._decorator, l = c.ccclass, d = (c.property, 
function(t) {
    function e() {
        var e = null !== t && t.apply(this, arguments) || this;
        return e.gameEggs = null, e;
    }
    return i(e, t), e.prototype.doHurt = function(e) {
        return cc.log("GameBlockEggs hurt", e), this.gameEggs && e.openid == GA.Info.openId && e.type == s.ArmType.导弹枪 && this.gameEggs.hurt(), 
        !0;
    }, a([ l ], e);
}(r.default));

n.default = d;